As suspected, the main goal of the Campaign mode is to become the most powerful clan lord of Japan, and you'll do so by forming allies with other factions, growing crops and managing money, delegating lieutenants to fight particular battles, growing your own set of skills, and increasing the strength of your armor and weaponry. Strange as it may seem, you can learn quite a bit of history from these games. KOEI recommends the famous battle of Kawanakajima (1561) for starters, and provides information on the warring factions of that year. You'll re-live the Honnoji Incident where Oda Nobunaga met his end, and engage in the largest and most pronounced battle of its time, The Battle of Kawanakajima. Though KOEI might be guilty of repeating games 'til they're way past dead, it is very good at digging into Chinese and Japanese history and culture and re-creating past events in videogames. If this just looks like crazy historical nonsense, well, it's close, but it's not nonsense. You'll then engage in unification scenarios including the famous battle of Kawanakajima (1561), the Unification of Kyushu (1561), the Unification of Chugoku (1561), the Unification of Kansai (1561), the Unification of Chubu (1561), the Unification of Kanto (1561), and the Unification of Tohoku (1561). Once you start taking over smaller territories in fights such as the Tonoku, the Kanto or the Chubu region, you reach a new stage. You'll start with regional scenarios and then move on to unification scenarios. The Campaign mode offers you seven historic scenarios in which to engage. Since Dynasty Warriors 3, KOEI's Dynasty and Samurai games have enabled a second player to jump on board and play cooperatively via split-screen offline, and it's one of the game's biggest bonuses. It's where you'll set up invasions of other clans, defend against attacks, form short- and long-term alliances with other clans, and organize your armies. There is also a nice option to create your own hero, which can be leveled up in the meat and potatoes of the title, Campaign mode.
SAMURAI WARRIORS 4 II PC NEZT GEN FREE
Samurai Warriors 2 Empires consists of a few modes of play, Free and Campaign. But if you have not played this type of game in a while, it warrants a look, simply because over time this brand of slogging is mildly addictive. If you've beaten the last few Samurai Warriors or Dynasty Warrior games, Samurai Warriors 2 Empires won't do enough to warrant a new purchase. You'll get a great deal of set-up strategy, some of which is useful, some useless, a cyclical elimination system that functions a little like Risk, a decent variety of enemy classes with which to fight, and some good, old-fashioned button mashing.
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There is little to no difference between the two versions, except for visual appearances. Instead, what you will get is a strategy-infused action game that fictionalizes the Warring States era of Japan in gameplay. It will not deliver brand new gameplay or heavenly new graphics.
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Should you purchase yet another Samurai Warriors? Will this be "the one" to show them all up? Did the last two Samurai Warriors games turn your fingers blue by bashing the same buttons over and over again? Truth be told, Samurai Warriors 2 Empires will not wow you on either system. Perhaps, just perhaps, there is too much of a good thing. Then there is Dynasty Warriors 2, Dynasty Warriors 3, Dynasty Warriors 4, and Dynasty Warriors 5 Dynasty Warriors 4 Hyper Dynasty Warriors 4 Xtreme Legends, Dynasty Warriors 5 Xtreme Legends, and Dynasty Warriors 3 Xtreme Legends and Dynasty Warriors 4: Empires and Dynasty Warriors 5 Empires. This bulging list of titles is split into Chinese (Dynasty Warriors) and Japanese (Samurai Warriors) series: Samurai Warriors, Samurai Warriors 2, Samurai Warriors: State of War and Samurai Warriors Xtreme Legends. All of them vary so minutely from the next that it's not only confusing to try and explain the differences between them all, it's relatively pointless.
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To date, the company has made more than a dozen games in this vein. Samurai Warriors 2 Empires is an example of KOEI's slow-going iterative development process, one that adds just enough of a tweak to legally call any new game a sequel. Samurai Warriors 2 Empires, the simple action game with a smidgeon of strategy, is neither unique nor new, and sadly, there is nothing different or superior to the Xbox 360 iteration to recommend buying a next-gen version over a last-gen version.